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Sparrow Shot/Suzumeshotto

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Sparrow Shot/Suzumeshotto Empty Sparrow Shot/Suzumeshotto

Post by Docile Thu Feb 06, 2014 4:50 am

Sparrow Shot/Suzumeshotto L7fVGOS

Fighting Style Name: Sparrow Shot/Suzumeshotto
Origin: This technique came from the principle that Wilkes wanted to find new ways to make criminals pay for their crimes by putting them in enough agony without killing them as well as the fact that he needed techniques in which would avoid hitting citizens who were too afraid to move out of the way of conflict.
Overview: This is the fighting style focuses mainly on the style of using bullets to edit his attacks such as by using them to ricochet off of each other or even aid by giving a stronger force behind the previous bullet or even send it spinning to allow the attacks greater damage.


~Zero State~
Zero State is what anyone who knows this fighting style can do equivalent to Luffy with his Gomu Gomu no Mi powers/Zoro can do with his Three Sword Style/Sanji can do with his Black Leg Style before the Enies Lobby Arc.



Technique Name: Sparrow Shot: Eagle Turtle Bomb
State: Zero State
Type: Firearm
Description & After effect:Hammering the butt of the gun into a foe(s) skull.

Side Effect(s): This technique can cause the foe's skull to crack.
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Droppings
State: Zero State
Type: Firearm
Description & After effect:Leaping into the air after a run up and jumping over the user's foe(s)/target the user directs his gun(s) downwards and fires in an attempt to hit his target like a bird doing his business as he passes by.

Side Effect(s): N/A
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Sizzling Unload
State: Zero State
Type: Firearm
Description & After effect:Using the butt of the gun the user smacks their foe around the face knocking them to the ground and once empty of ammunition the user empties out the hot casing for the bullets on to the foe which causes minor burns.
Side Effect(s): N/A
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Bait
State: Zero State
Type: Firearm
Description & After effect:Taking aim at the foe the user makes a point of attracting the foe to the bullet. They do this by making a point of knowing the foe's next movements. They do this by removing their means of movement by shooting the legs, mainly the knee caps then when the foe is at a loss of movement they shoot them in the head or heart.

Side Effect(s): N/A
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Vulture
State: Zero State
Type: Firearm
Description & After effect:When the foe is in sight the user launches off a series of bullets which clip the side of a previously fired bullet sending it into a spinning projectile which spins as it tears through the body creating a more painful wound and bigger hole as it eats up the insides worse than a normal bullet wound would.
Side Effect(s): This technique causes the bullets to rip open bigger wounds in the foe due to the size & length of the bullet spinning around making it so a circular projectile tears throguh the foe eating up more of their body as it tears through them.
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Boomerang Bird
State: Zero State
Type: Firearm
Description & After effect:When a foe is hiding behind an object the user uses this technique to curve their bullet with little effort. By swinging the gun from one direction to another and firing the bullet whilst moving as the bullet leaves the barrel and is launched the tip of the barrel clips the back of the bullet and the momentum causes the bullet to take a slightly different path with its trajectory slightly disturbed. If these bullets fail in hitting anything they tend to return to the user in an attempt to complete the full circle.
Side Effect(s): N/A
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Roadrunner
State: Zero State
Type: Firearm
Description & After effect:Using their firearm the user takes aim and fires 3-5 shots all in rapid succession at their foe allowing all bullets behind the original to press further in and propel the bullets faster and give it more strength behind it too allowing the bullets to pierce through greater defences and cause more damage.
Side Effect(s): This technique causes greater damage since its a quicker than normal stream of bullets ripping through the same wound making it bigger.
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Horus
State: Zero State
Type: Firearm
Description & After effect:Taking aim the user makes a point of firing in a triangle one in each hip and finally in the brain for maximum efficiency that the foe will not be getting back to their feet.
Side Effect(s): N/A
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Talon Tug
State: Zero State
Type: Firearm
Description & After effect:Thrusting forward with barrel facing their foe and pulling the trigger this allows the user to launch an incredibly strong bullet off which has a vacuum to it.
Side Effect(s): This vacuum will cause the bullet to tear a much bigger hole in the foe.
Stat Requirement(s): N/A


Technique Name: Sparrow Shot: Phoenix
State: Zero State
Type: Firearm
Description & After effect:Whilst squeezing the trigger the user spins their hand twisting the gun upside down, as this is done the bullet inside is scraped against the inside of the barrel to a much greater extent and thus the bullet is heated up due to the friction.
Side Effect(s): This leaves a burning bullet wound and can even quarterize the wound after its passed through.
Stat Requirement(s): N/A


~First State~
First State is equivalent to Luffy using Gear Second/Zoro using Azura/Sanji using Diable Jambe. It can only be used after extensive training and once reaching certain stats which require the techniques.


~Second State~
Second State is equivalent to Luffy's Gear Third and It can only be used after extensive training and once reaching certain stats which require the techniques.


~Third State~
Third State is gaining mastery over the fighting style and being able to do everything with the fighting style.
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