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Onpa Style

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Onpa Style

Post by Docile on Thu May 01, 2014 2:59 am

This is an ever expanding fighting style so if you wish to make up a technique for this fighting style please use the template to throw up a technique for whichever instrument and I shall add it.



Fighting Style Name: Onpa Style

Origin: This fighting style originates from a small island in the Grand Land where music was a big part of the inhabitants life. It was known as the Toruku, unfortunately this island has been destroyed due to the World Government. However in the Torukian's last moments was when this fighting style really came to fruition as they discovered thanks to their musical abilities they were able to utilize the sound vibrations to create attacks via the air. Escaping the World Government with these abilities the surviving Torukian's headed out to teach this technique to various others in an attempt to prolong their fighting style and the memory of the Torukians.

Overview: Onpa Style is the use of sound waves to move physical objects, influence people (for the more experienced) control people (ONLY NPCS unless a PC allows it) and even launch attacks via sound waves.

Percussion- Percussionists can use their heavy hits to attack with big, blunt sound waves. Their beats can manipulate even some heavier objects to move as they like, as well as subtly influence the behaviour of nearby people depending on the type of beat being played.
These techniques can only be used once the user has reached Inhuman strength.
To master this the user needs Ogre strength.

Woodwinds- Woodwinds can launch small piecing sound projectiles to attack as well as create small distortions in people's vision. The main feature however is their ability to heavily influence the emotions of living things. A woodwind specialist can also move light objects with their sound.


Horns- Unlike woodwinds, horns don't exhibit emotional influence. However, they can shoot powerful, concussive projectiles. They can also disrupt people's equilibrium by damaging their ear drums, as well as manipulate slightly heavier objects.
These techniques require Intense in all stats.
To master this the user needs Colossus in all stats.

Strings- A string player can send out whip-like blades of sound, slashing about their foes, as well as create a net of sound to restrain people. They exhibit some emotional influence, but not as great as woodwinds, though they're capable of creating sonic illusions with their overtones (making people think they hear things that aren't there). Furthermore, they can move objects better than most woodwinds, but not as well as horns or percussion.
These techniques require Skilled dexterity
To master this the user needs Ogre dexterity

Bass- the bass has little control over people, but willing subjects can become stronger upon hearing it, as the low frequencies stimulate their muscles and the groove improves their focus. It can also create quakes and tremors by focusing the sound waves in a specific area.
These techniques require Professional resilience
To master this the user needs Super Human resilience

Guitar- like string instruments, the guitar can make blade-like sound waves to slice and dice different objects, depending on the range of notes being played. The delicacy here is developing motifs and balanced phrases, as the more this is built up, the more solid the build up, the more devastating the climax is. Heavy riffs and ripping solos can also serve as means of intimidation.
These techniques require skilled dexterity
To master this the user needs Jumbo dexterity

Piano- the piano is almost purely supportive (since it's stationary). While it doesn't have much in terms of attacking capabilities, it has the widest range of frequencies and the most versatility in terms of harmony. This allows it to manipulate most people/things. Its main role is to create an area in which allies are better able to communicate non-verbally and increase the power of their attacks. It can also create a "wall of sound" which makes enemy attacks lose their edge. The one attack it has is impractical for direct combat, but quite powerful in that it can fire powerful cannons of sound long distances. However, this takes a bit to charge, as the musician must expertly arc their etude to build up power and aim it properly.
These techniques require at least Professional stat in every stat
To master this the user needs Monstrous in every skill stat

Voice- a vocalist's abilities are less direct than other musicians. They can fire voice bullets and create a de buffing shriek, but that's about it in terms of their ranged capabilities. Rather, the vocalist will use their singing/humming to add a sound wave impact to their own existing attacks and allows their body to absorb attacks better due to the vibrations.
These techniques require Master resilience
To master this the user needs Max in resilience



~Zero State~
Zero State is what anyone who knows this fighting style can do equivalent to Luffy with his Gomu Gomu no Mi powers/Zoro can do with his Three Sword Style/Sanji can do with his Black Leg Style before the Enies Lobby Arc.



Percussion Techniques

Technique
State: Zero State
Technique Name: Onpa: Percussion: Round Cannon I
Type: Drum
Description & After effect:The user beats a drum in such a way it sends out a weak blast all around them similar to a cannon strong enough to push back anyone whose strength is equal or less than the users. This technique only reaches out a total of five meters.
Side Effect(s): N/A
Stat Requirement(s): Any


Technique
State: Zero State
Technique Name: Onpa: Percussion: Round Cannon II
Type: Drum
Description & After effect:The user beats a drum in such a way it sends out a strong blast than Round Cannon I. This technique is performed by beating the drum twice. Once with one beater and the second the first beater is lifted the second one connects with the drum sending out a first wave to hit the opponent followed by a second to further take them back. Only characters with resilience higher than the user's strength will not be affected by this. This technique only reaches out to a total of five meters.
Side Effect(s): N/A
Stat Requirement(s): Any


Technique
State: Zero State
Technique Name: Onpa: Percussion: Round Cannon III
Type: Drum
Description & After effect:The user constantly beats the drum in constant droning tone sending out sound waves in all directions creating a slight barrier of sound that beats out every time the drum is hit and shaking the floor beneath them creating a slight quake. The stronger the user is the stronger the barrier is and the more volatile the quake is. But the drumming effect will never reach further than 5 meters.
Side Effect(s): N/A
Stat Requirement(s): Any


Technique
State: Zero State
Technique Name: Onpa: Percussion: Pulse
Type: Drum
Description & After effect:The user constantly beats the drum and during this constant drumming the vibrations cause all objects within the range. The stronger the user the further the range will be. The user then slams down both sticks into the drum as hard as they can manage which causes all objects that had been caught in the vibrations to leap into the air.
Side Effect(s): N/A
Stat Requirement(s): Any


Technique
State: Zero State
Technique Name: Onpa: Percussion: Pulse: Direction
Type: Drum
Description & After effect:This technique is often used after Pulse but can be used on its own. To use this technique the user drums on the outer edges of the drum causing vibrations on only one side of the drum this sends them in a certain direction depicted by the section of the drum that is being played. If this technique is used on its own it just causes the objects within range to slightly tip in that direction, otherwise after using pulse it will throw the objects granted the user has enough strength to move the object.
Side Effect(s): N/A
Stat Requirement(s): Any



Woodwind Techniques

Techniques
State: Zero State
Technique Name: Onpa Style: Woodwind: Distortion Dart
Type:Woodwind
Description & After effect:Directing the woodwind instrument towards and opponent the user plays the highest note they can. Playing this for one post causes the opponent's vision to temporarily distort for a total of 3 posts.
Side Effect(s): N/A
Stat Requirement(s): Any


Techniques
State: Zero State
Technique Name: Onpa Style: Woodwind: Distortion Echo
Type:Woodwind
Description & After effect:Directing the woodwind instrument towards the floor or the ceiling the user plays the highest note possible for as long as they wish. The sound waves hit the roof/ceiling and begin to bounce around the room causing all opponents in the room to have their vision distorted. For every post the user plays this, the opponent's suffer three posts in the room where they have distorted vision.
Side Effect(s): N/A
Stat Requirement(s): Any


Techniques
State: Zero State
Technique Name: Onpa Style: Woodwind: Dart I
Type:Woodwind
Description & After effect:After inhaling a huge breath the user blows through their woodwind instrument aiming their instrument at an opponent, playing one of their lowest tones they are able to launch out a blunt force towards their opponent which is heavily concentrated giving it a bullet type effect. The stronger & more resilient the user becomes the greater the attack will become.
Side Effect(s): N/A
Stat Requirement(s): Any


Techniques
State: Zero State
Technique Name: Onpa Style: Woodwind: Dart II
Type:Woodwind
Description & After effect:After inhaling a huge breath the user blows through their woodwind instrument aiming their instrument at an opponent, playing one of their highest tones they are able to launch out a piercing force towards their opponent which is heavily concentrated giving it a bullet/needle type effect. The stronger & more resilient the user becomes the greater the attack will become. If this technique is fired into an opponent's ear it will permanently deafen them.
Side Effect(s): N/A
Stat Requirement(s): Any



Horns Techniques

Techniques:
State: Zero State
Technique Name: Onpa Style: Horn: Stampede
Type: Horn
Description & After effect: Taking a deep breath and blowing into the horn sends out a large blunt projectile which spreads out over a large distance depending on the horn used and sends out a barrier type projectile which will reach out to a total of 10 meters.
Side Effect(s): N/A
Stat Requirement(s): All Stats Intense



Strings Techniques

Techniques:
State: Zero State
Technique Name: Hellish Harp
Type:Hand Held Harp
Description & After effect:Plucking the strings of the harp the user plucks them in such a way they send out slashing projectiles, one for each string plucked. The higher tone played the sharper the projectile. The projectiles launch out from the harp like a string.
Side Effect(s): N/A
Stat Requirement(s):
Dangerous Dexterity


Techniques:
State: Zero State
Technique Name: Hellish Harp: Monster's Mutilation
Type:Hand Held Harp
Description & After effect:Plucking the strings of the harp the user plucks them in such a way they send out slashing projectiles, one for each string plucked. The higher tone played the sharper the projectile. The projectiles launch out from the harp like a string. The user however this time around plays at such a speed that it sends out a barrage of slashing projectiles towards the opponent.
Side Effect(s): N/A
Stat Requirement(s):
Dangerous Dexterity


Techniques:
State: Zero State
Technique Name: Hellish Harp: Criss Cross
Type:Hand Held Harp
Description & After effect:Plucking the strings of the harp the user plucks them in such a way they send out slashing projectiles, one for each string plucked. The higher the tone played the sharper the projectile. The projectiles launch out from the harp like a string. After each string plucked the user tilts the harp horizontally or vertically sending out slashing projectiles both horizontally & vertically.
Side Effect(s): N/A
Stat Requirement(s):
Dangerous Dexterity


Techniques:
State: Zero State
Technique Name: Whiplash
Type:Hand Held Harp
Description & After effect:Plucking the strings of the harp the user plucks them in such a way they send out whipping type projectiles. The user must pluck the strings lightly with a high tone, the longer they pluck the higher notes the further this projectile will reach given it is loud enough, the second they pluck a string and give off a much deeper tone the projectile will crack like a whip unto the opponent.
Side Effect(s): N/A
Stat Requirement(s):
Dangerous Dexterity


Techniques:
State: Zero State
Technique Name: Whiplash: Wrath
Type:Hand Held Harp
Description & After effect:Plucking the strings of the harp the user plucks them in such a way they send out whipping type projectiles. The user must pluck the strings lightly with a high tone, the longer they pluck the higher notes the further this projectile will reach given it is loud enough, the second they pluck a string and give off a much deeper tone the projectile will crack like a whip unto the opponent. The user plucks the strings exceedingly fast and tends to pluck the lower tones allot very fast sending out a series of whip like projectiles towards the opponent.
Side Effect(s): N/A
Stat Requirement(s):
Dangerous Dexterity
Advanced Speed


Techniques:
State: Zero State
Technique Name: Whiplash: Beanstalk
Type:Hand Held Harp
Description & After effect:Plucking the strings of the harp the user plucks them in such a way they send out whipping type projectiles. The user must pluck the strings lightly with a high tone, the longer they pluck the higher notes the further this projectile will reach given it is loud enough, the second they pluck a string and give off a much deeper tone the projectile will crack like a whip unto the opponent. Directing the harp towards the skies the user must motion their harp like a large whip with speed and strength whilst they hold back on the strings tightly only a moment before the user would be directed towards the floor the user lets go of the strings one finger at a time in quick succession, launching out a large whip like attack similar to that of a large whip or even a giant beanstalk crashing down.
Side Effect(s): N/A
Stat Requirement(s):
Dangerous Dexterity
Advanced Speed




Bass Techniques

Techniques:
State: Zero State
Technique Name:
Type:
Description & After effect:
Side Effect(s): N/A
Stat Requirement(s): Any



Guitar Techniques

Techniques:
State: Zero State
Technique Name:
Type:
Description & After effect:
Side Effect(s): N/A
Stat Requirement(s): Any



Piano Techniques

Techniques:
State: Zero State
Technique Name:
Type:
Description & After effect:
Side Effect(s): N/A
Stat Requirement(s): Any



Voice Techniques

Techniques:
State: Zero State
Technique Name:
Type:
Description & After effect:
Side Effect(s): N/A
Stat Requirement(s): Any


~First State~
First State is equivalent to Luffy using Gear Second/Zoro using Azura/Sanji using Diable Jambe. It can only be used after extensive training and once reaching certain stats which require the techniques.



~Second State~
Second State is equivalent to Luffy's Gear Third and It can only be used after extensive training and once reaching certain stats which require the techniques.



~Third State~
Third State is gaining mastery over the fighting style and being able to do everything with the fighting style.
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