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Surgery Style

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Surgery Style

Post by Docile on Thu Jan 02, 2014 5:03 am



Fighting Style Name: Surgery Style

Origin: Surgery Style was created by a group of revolutionary doctors who couldn't bring themselves to killing as they found it too much of a blow to their profession in which they patched people up. Whilst in need of defensive combat techniques the doctors created this style to combat against the enemy soldiers who would attack allowing them the chance to change their ways and live or continue down the path they'd chosen and die by their own hand. Once the technique was created the group decided to keep it to themselves and never write it down. It was a style that shouldn't be spread around too much otherwise counterattacks could be figured out with great ease.

Overview: The style utilizes knowledge about the body crossed with various medical tools from scalpels to syringes and more. The style works by placing the enemy into a situation which restricts their movement in one way or another. This may be by slashing through an artery or capillaries vital for survival or even stitching a hand to an artery leaving the foe incapacitated and unable to attack properly without causing them self eventual death.


~Zero State~
Zero State is what anyone who knows this fighting style can do equivalent to Luffy with his Gomu Gomu no Mi powers/Zoro can do with his Three Sword Style/Sanji can do with his Black Leg Style before the Enies Lobby Arc.



Techniques:
State: Zero State
Technique Name: Surgery Style: Imbalance
Type: Blade Type
Description & After effect: Using a blade of any type the user slices down towards the foe's big toe(s) cutting it off. With the toe now no longer part of the body the user will be unable to balance themselves properly and 90% of the time fall over.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Carotid Stinger
Type: Blade Type
Description & After effect: Using a blade of any type the user slashes towards the carotid artey in their foe's neck & face. This will cause the foe to bleed to death if not treated within 20 posts. If the foe does anything to increase the blood flow then the foe will die after 10 posts. If they treat the wound before then it can be stopped. This technique will cause the foe to bleed to death and the only way to stop it is to stop the blood flow and the user from bleeding to death.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Roman Suicide
Type: Blade Type
Description & After effect: Taking a blade of any type and digging it into the foe's thigh the user attempts to cut an artery which the roman's used to cut causing them to bleed to death. Like the Carotid Stinger this will cause the foe to bleed to death if not treated within 20 posts. If the foe does anything to increase the blood flow then the foe will die after 10 posts. If they treat the wound then it can be stopped. This technique will cause the foe to bleed to death and the only way to stop it is to stop the blood flow and the user from bleeding to death.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Blood Fountain
Type: Blade Type
Description & After effect: Using a blade of any type to slash through the waist of the foe the user cuts their main artery & capileries causing blood to gush forth like a fountain. The user will bleed to death in 10 posts due to the speed at which the blood gushes out and if they continue to do anything which causes the heart to beat faster then, they will bleed out in 5 posts. This technique will cause the foe to bleed to death and the only way to stop it is to stop the blood flow and the user from bleeding to death. However the pressure at which the blood spurts forth is so strong that to stop it the minimum stat to stop the blood flow would be proficient.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Carotid High Five
Type: Sewing Hook & Thread
Description & After effect: Using a hook/needle & thread, the user quickly sews the a hand other than their own, to a foe's carotid artery and snaps the thread or bites it to snap it leaving the foe with a hand against their face/neck which will restrain them. If they open the wound then, the foe to bleed to death if not treated within 20 posts. If the foe does anything to increase the blood flow then the foe will die after 10 posts. If they treat the wound then it can be stopped. This technique will cause the foe to bleed to death and the only way to stop it is to stop the blood flow and the user from bleeding to death.
Side Effect(s): N/A
Stat Requirement(s): Dexterity: Proficient

Technique:
State: Zero State
Technique Name: Surgery Style: Pendulum Eye
Type: Hand to hand
Description & After effect: When close enough the user places his thumb next to the eye and pushes back as well as inwards to fit their thumb towards the back of the eye and pops it out of the socket in which the eye ball will be left hanging by the optic nerve.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Monoclaw
Type: Small Blade
Description & After effect: Using a small blade the user places a single blade in their hand and only lets the blade protrude between their fingers whilst holding the rest of the blade with their hand. This allows them to punch and stab the opponents at the same time. It also allows the user to still use both hands as the blade is held in between their fingers.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Duoclaw
Type: Small Blade
Description & After effect: Exactly the same as Monoclaw only with a blade in each hand instead of just the one. Using a small blade the user places a single blade in each hand and only lets the blade protrude between their fingers whilst holding the rest of the blade with their hand. This allows them to punch and stab the opponents at the same time. It also allows the user to still use both hands as the blade is held in between their fingers.
Side Effect(s): N/A
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Open Hand
Type: Blade
Description & After effect: Using any type of blade the user digs the blade into the foe's wrist and twists it activating nerves to cause the user to open their hand and drop whatever they are holding on to.
Side Effect(s):
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Chiropractor
Type: Hand to hand
Description & After effect: Flattening the palm and slamming their hand into a foe's back the user is able to partially paralyze a foe by coming into contact with certain segments of the spine.
Side Effect(s): Will paralyze the foe for 3 posts.
Stat Requirement(s): Strength must be level or above the resilience of the character to take effect on them.

Technique:
State: Zero State
Technique Name: Surgery Style: Bone Pile
Type: Blade
Description & After effect: Using a blade the user stabs the blade into the back a foe between two platelets popping the gel in between the bones. This will permanently paralyze the foe and once they remove the blade, the foe will fall to the floor permanently paralyzed.
Side Effect(s): Can paralyze for life.
Stat Requirement(s): Any

Technique:
State: Zero State
Technique Name: Surgery Style: Pin Point
Type: Blade
Description & After effect: Holding his scalpels in his hand tightly and applying pressure from his fingers unto the blades themselves, Lyceum draws his fingers holding the blade back as he tenses his arms & wrists. Whilst he builds up the strength in his arms he takes aim with the tip of the blade and unleashing this attack he thrusts forward with every muscle he has been tensing or applying pressure with. This sends out a needle type projectile which is such a perfect point that it is a small projectile, but so sharp that it acts like a bullet and due to the entire pressure pushing on such a tiny surface area this allows a much greater piercing point.
Side Effect(s): N/A
Stat Requirement(s):
Strength Dangerous
Dexterity Expert

[/font]

~First State~
First State is equivalent to Luffy using Gear Second/Zoro using Azura/Sanji using Diable Jambe. It can only be used after extensive training and once reaching certain stats which require the techniques.


Technique:
State: First State
Technique Name: Surgery Style: Balverine
Type:Small Blade
Description & After effect: Using a small blade the user is able to spin it around in between his fingers to such a speed that they can give the illusions of having multiple blades in their hand which in turn ends up looking like a collection of claws in which the user can attack with claws.
Side Effect(s):
Stat Requirement(s):
Speed: Advanced
Dexterity: Skilled
Strength Skilled


Technique:
State: First State
Technique Name: Surgery Style: Balverine: Lycan's Scar
Type: Small Blade
Description & After effect: Using a small blade the user is able to spin it around in between his fingers to such a speed that they can give the illusions of having multiple blades in their hand which in turn ends up looking like a collection of claws in which the user can attack with claws. Slashing in an X formation with the claws the user is able to launch an air projectile towards the foe.
Side Effect(s):
Stat Requirement(s):
Speed: Advanced
Dexterity: Skilled
Strength Skilled


Technique:
State: First State
Technique Name: Surgery Style: Balverine: Dragon's Claw
Type:Small Blade
Description & After effect: Using a small blade the user is able to spin it around in between his fingers to such a speed that they can give the illusions of having multiple blades in their hand which in turn ends up looking like a collection of claws in which the user can attack with claws. Dashing towards the foe the user drags the blades along the ground heating them up via friction which will burn the foe upon impact.
Side Effect(s): This technique leaves the foe burnt as well as cut if it comes into contact. This can also quarterise wounds if left in contact with the wound for 2 posts or more.
Stat Requirement(s):
Speed: Advanced
Dexterity: Skilled
Strength Skilled


Technique:
State: First State
Technique Name: Surgery Style: Balverine: Dizzy Wolf
Type: Small Blade
Description & After effect:Using a small blade the user is able to spin it around in between his fingers to such a speed that they can give the illusions of having multiple blades in their hand which in turn ends up looking like a collection of claws in which the user can attack with claws. Launching off an air projectile the user twists their wrist either left or right which causes the projectile to twist through the air giving it a drilling effect.
Side Effect(s): N/A
Stat Requirement(s):
Speed: Advanced
Dexterity: Skilled
Strength Skilled


Technique:
State: First State
Technique Name: Surgery Style: Balverine: Sky Roll
Type: Small Blade
Description & After effect:Using a small blade the user is able to spin it around in between his fingers to such a speed that they can give the illusions of having multiple blades in their hand which in turn ends up looking like a collection of claws in which the user can attack with claws. Charging towards the opponent the user pounces into the air. Throwing themself into a flip the user begins to send off air projectiles down towards the opponent each rotation only increases the strength of the next set of slashes which are launched out towards the opponent.
Side Effect(s): N/A
Stat Requirement(s):
Speed: Advanced
Dexterity: Skilled
Strength Skilled



~Second State~
Second State is equivalent to Luffy's Gear Third and It can only be used after extensive training and once reaching certain stats which require the techniques.



~Third State~
Third State is gaining mastery over the fighting style and being able to do everything with the fighting style.
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