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Koto Bazzi

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Koto Bazzi

Post by Docile on Sat Mar 21, 2015 11:53 pm



General Information
"Just cause I'm small it don't mean I'm weak!"



Name: Koto Bazzi
Epithet: "Midget Cannon Koto"
Age: 29
Gender: Male
Birthplace: North Blue
Species: Human
Orientation: Right Handed
Theme Tune: Chaos in the Heavens
Crew: (Former) The Behemoth Pirates
Ship: N/A
Occupation: (Former) Captain | Navigator | Inventor
Bounty: 0
Crimes Committed: N/A
Allegiance: Pirate
Dream(s):
• Explore the world
• Become a notorious Pirate
• Gather a powerful pirate crew
• Become a shichibukai
• Master his devil fruit



Character Information
"I can handle myself!"



Flag:
Behemoth Pirates Jolly Roger:

Appearance:
Koto Bazzi Traditional Attire:

Standing at a height of 4 foot 3 Koto is a midget and despises it when people make mention of it. He has short fiery red hair & thick black eyebrows. His expression usually has some form of anger mainly due to his height. Over his small torso he wears a white t-shirt which is place whilst his skin tone is that of an olive complexion. Around his neck he often wears a pair of large black headphones. On his back he wears a green prickly bag which holds his spare parts that he likes to use for his inventions. On his wrist he has a black star tattoo and on his right leg he has another black tattoo of a dragon which winds around his lower leg. He wears red shorts mainly due to his height & because trousers wouldn't fit him properly and over his feet green sandals. Over his hands he wears a pair of finger-less black gloves  In much colder climates he tends to wear a brown onesie with a hood which he never wears & a pair of red boots which keep his feet warm.  

Personality:

Koto is a short tempered pervert with a Napoleon complex. Koto is much older than his height would lead you to believe and when people refer to him as young he gets angry. Often shouting long before lashing out. He loves tinkering with gears, cogs, nuts & bolts to make inventions of all kinds which benefit himself and ONLY himself. When ever anyone asks if he will make something for them he will refuse because his inventions are HIS! Koto is still a virgin and desperately wants to lose his cherry, when people joke about him being a virgin he quickly begins to lie and over compensate of his sexual prowess.

Around females he tends to speak of himself like a womanizer to impress them but often fails to prove knowledge of the female anatomy and winds up embarrassing himself. He is a genius with inventions able to quickly dismantle machines and build them back up again. He knows how machines work but just not people. Koto knows of his devil fruit powers and loves them dearly, he views them as a gift from the gods. He doesn't rely on them, however he does use them in combat along with the occasional inventions he creates to mainly help himself with reach.




Character History
"Sky's the limit"



Background

Born in the North Blue Koto was named after his grand father and came from a family who were generally all tall except for his mother's side of the family who were ridiculously short except his mom. Koto was always a curious child who got frustrated when something was out of reach and always improvised when try and reach higher ledges from climbing to stacking things up so he could reach them. Eventually as he grew up, Koto discovered a world which was bustling with tall people. Attempting to make friends with people his own age, he was denied because no one would believe his age because of his height. Always trailing in height, Koto started trying to make himself taller.

He created high shoes to make himself taller but when ridiculed for wearing high heels he stopped and lashed out. Over time he lashed out numerous times after being made fun of and was finally kicked out of school. Whilst he had been in school however, he had taken a keen interest in science and learned allot about mechanics. He was a natrual born genius with physics, but as soon as he was kicked out this stunted his expansion of knowledge in the field and frustrated him.

Stealing books from the library he started to read through books so he could practice things to learn the principles. Supplies were hard to get hold of, but he made do with materials that were simple and near enough. Whilst searching through the books, he discovered explanations of magnetism and islands in the grand line. He didn't understand it but after reading further and learning of compasses & log poses he grew curious and went searching for log poses.

Spotting one on a table in a bar full of Marines, Koto posed as a child scared pretending he didn't know where his parents were and as he walked through the bar he snatched up a log pose. Taking it home, he studied it. Pulling the log pose apart to find out why it worked in the way it did, he discovered it worked in a similar way to a compass with the exception that it could point downwards. Koto discovered that the islands emitted a magnetic force which is how the log poses worked. Understanding this he started to question what he could find in the Grand Line as he had heard it was a wondrously dangerous place to travel. Feeling a sense of danger he decided he wanted to try and traverse it himself. However whilst he attempted to hop aboard a Naval ship which would take him to the Grand Line, Koto was told no. The Navy soldiers told him he was too young to go with them and not even a marine. Furiously he shouted at them stating he was older than they thought. Laughing him off, Koto stormed off on his own and decided he would find his own way there by any means what so ever. (Preferably not Marine.)

After searching for weeks on end and studying, Koto finally decided he would steal a ship and make his own way from the island. Packing a bag and heading for the harbor he hoped in a small boat and began to row. As the boat left the island behind Koto found out the boat was inhabited. An old market owner in the town owned the boat, waking up ass the boat sailed away, Koto panicked and pushed him overboard.

Struggling to swim, Koto watched as the old man who used to mistake him for a child drowned. Searching through the belongings in the boat, he discovered much food and over the days at sea he ate it all. (Including the devil fruit) after a week and a half at sea, he realized he was out of food and as his ship was shattered by a marine vessel he found himself sinking into the water. Struggling to swim he sank like an anchor. However he was rescued by the marine soldiers as one of them had seen him fall into the sea and his ship break apart.

Lifting him aboard, Koto broke out into a blistering fury cursing the soldiers out and lashing out. At his actions they said, they would take him to the HQ they were headed and lock him up.

Abilities

Navigational Prowess: Whilst studying log poses & compasses Koto managed to gain a vast knowledge about navigation which would aid him in travel. He understands how to use the simple basic navigational tools as well as log poses that are used in the Grand Line. However he hasn't had allot of practice with Log poses.

Technological Ingenuity: Whilst at school Koto took an interest in physics and learnt about many machines which intrigued him, shortly after he discovered things about various other inventions and took the books form the library to learn about them about creating inventions of his own from weaponry to stilts.



Inventory
"I've got more brains than you & that's all you need to know"



Weapon Name: Mife

Description: The mife is a short pipe which is very thin almost like a dagger. However it is made out of titanium and in the middle slightly bend giving it a boomerang type appearance. It is about 5 inches long from end to end and a brilliant silver colour. The mife is has bandaged wrapped around one end so it may be used like a blade without it being a blade. It is smooth all over and the bandaging may be removed for the mife to be used as a boomerang. The mife has Koto's jolly Roger symbol on the mife on one side of it.

Weapon History: The Mife was created by Koto as a way for him to fight. He developed it with the mind set of hitting people hard and throwing it at people. Koto has had this weapon in his bag for a long time but only just recently due to the decision of him becoming a pirate decided too start using it properly as he foresees more combat coming his way. It was created when he started to sail but had been forgotten about until now.

Special Weapon Abilities:

Aerodynamics
The mife is an aerodynami weapon much like a boomerang it is able to be thrown and glide through the air with general ease and due to its shape and given that it is thrown in the correct manor it can also be thrown in such a way that it returns to the user after hitting his intended target.

Titanium
Due to the mife being made of titanium it is incredibly resilient and has incredible properties allowing the mife to withstand such strong impacts.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Weapon Name: Dual Slugger

Description: The Dual Slugger is a pair of barrels for a machine gun attached to a small device which holds small magazines of bullets. Koto has managed to alter this contraption he took off of a set of birds so it now fits into his backpack. The barrels sit on the side of hi bag held in place. The barrels are round cylinders which are made out of a material that does not heat up easily. The cylinders have holes in them all the way up to aid in keeping it cool. The small device which holds the magazines is built in to the bottom of Koto's bag and has three slots on bottom to insert the magazines. Once a magazine is empty it falls out. The Dual Slugger is attached to a cable running around Koto's belt. At the front there is now a small clip on his belt which has the Behemoth jolly roger on it. Printed in red. Up pushing in the jolly roger the guns flip under Koto's arms and a small metal handle coated in black rubber pops up from the barrel allowing Koto to grab hold and take aim. These handles have a button on them to which however long it is helpd that is how long it fires for. Pushing the button on his belt again retracts the barrels.

Weapon History:
After taking the devices attached to birds which attacked him via Maximoff a well known bounty hunter Koto started pulling them apart so he could figure out a new way to fight with them to his liking. As he tinkered with the parts which were now all apart he started to question if he could incorporate them into his backpack. After the defeat of Maximoff and using a few other gadgets from his devices mainly other gun based weaponry on the animals he commanded he watched as the Dual Slugger creation became what he'd always wanted. Now Koto had his hands on a weapon which he could use at a moments notice. The Dual Slugger was born.

Special Weapon Abilities:

Quick Use
Building the Dual slugger into his belt and backpack and connecting the two Koto has given himself a fighting chance against opponents and allowed himself a chance to defeat opponents within a moments notice as it takes approximately 0.5 seconds to set the barrels in place after pressing the button on his belt.  



Power Level Information
"I'm like a bull in a china shop"



Character Strength: Advanced
Character Speed: Expert
Character Resilience: Advanced
Character Dexterity: Trained




Devil Fruit Information
"I'm a rail man"



Devil Fruit Name: Rēru Rēru no Mi
Devil Fruit Type: Paramecia
Devil Fruit Mastery Level: Stage Two
Devil Fruit Abilities: The Rēru Rēru no Mi allows the user to become an unstoppable force as if they are riding a rail and grant this ability to objects too allowing them to continuing moving. The object will continue to move at the minimum of the force that was pushed into it. The ability of objects moving as an unstoppable force will vanish once the object is 1000 feet away from the user. To become an unstoppable force the user must reach that stat level, the stat level for unstoppable force is one above MAX. To reach that force it takes one post per stat to build up to the next stat. If the user gets stopped before reaching unstoppable, then they will need to start all over again.
Devil Fruit Progression:
Level 1 - Level 2 Requires 3 Threads
Level 2 - Level 3 Requires 5 Threads
Devil Fruit Weaknesses:
•  Standard Devil Fruit Weaknesses
•  Build Up Of Momentum




Combat Information
"CHARGE!"



Unarmed Combat


Weapon Based Combat:

Mife: Jab
With the Mife in hand Koto launches it forwards towards his opponent jabbing them with it.

Mife: Recurring Charge
Koto throws his Mife towards his opponent and the mife acts like a boomerang attempting to hit them once & then returning to attempt to hit them again as it return to the user.

Mife: Toro Vault
Using the Mife in hand Koto leaps into the air & digs it into the space around the collar bone. This causes great agony on the opponent sending them to their back also due to the great amount of force being thrown down on them it causes great pain. This may also cause possible breaking of the collar bone.

Mife: Bullseye
Stabbing the Mife into an opponent's eye can temporarily or permanently blind them. Although it doesn't act as a knife it can heavily damage pieces of the eye.

Devil Fruit Based Combat:

Rēru Rēru: Red Flag
Like a bull who sees a red flag Koto charges towards his opponent with a tightly clenched fist picking up speed as he charges. The longer he runs the faster he gets. Speed increases by one stat point for every post he is charging.

Rēru Rēru: Raging Bull
Charging towards his opponent Koto launches himself into a ball rolling like a boulder he still continues to pick up speed one stat point per post he is charging.

Rēru Rēru: Toro Twister
Koto charges towards his opponent & begins to sprint around the opponent constantly picking up speed & creating a whirlwind around them.

Rēru Rēru: Rail Rider
In the event that Koto leaps on to a rail he can ride the rail like a train and pick up speed allowing him faster travel & greater momentum

Rēru Rēru: Falling Sun
Charging towards an opponent Koto picks up speed before coming into contact with his target Koto redirects his momentum skywards casting himself high into the sky. As he reaches incredible heights Koto quickly shifts his momentum into spinning picking up speed more & more to the point where he becomes a rapidly spinning ball in the sky. As he comes crashing back down Koto release a foot to unleash a powerful momentum fueled kick to his opponent with the back of his foot.

Rēru Rēru: Secret Shot
Sprinting towards his opponent Koto casts himself into a small tightly coiled up ball and shots himself towards his opponent. Koto then appears behind his opponent after barging into them at such great speed.

Rēru Rēru: Windin' Up
Spinning his hand around in a circle for an extended time Koto builds up momentum before launching his fist towards his opponent with the force of however long the momentum has been built up.

Rēru Rēru: Windin' Up: Toro
Spinning his hand around in a circle for an extended time Koto builds up momentum before launching his projectile towards his opponent with the force of however long the momentum has been built up.

Rēru Rēru: Windin' Up: Toro Barrage
Spinning his hand around in a circle for an extended time Koto builds up momentum before launching off a series of projectiles towards his opponent with the force of however long the momentum has been built up.  However with each time he spins his fist around the momentum increases and each projectile launched off is stronger.

Rēru Rēru: Windin' Up: Quake
Slamming his fist with the built up momentum into the ground towards his opponent Koto launches a small quake towards his opponent(s)

Rēru Rēru: Windin' Up: Needle Shot
Building up momentum in his hand Koto moves all of the momentum into a single finger and launches out a thin powerful projectile like a needle being fired from a gun.

Haki:


Last edited by Docile on Mon Feb 29, 2016 7:17 pm; edited 12 times in total
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Re: Koto Bazzi

Post by Vaetric on Sun Mar 22, 2015 10:35 pm

Approved unless overruled

Try not to break a leg with that Falling Sun technique
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Re: Koto Bazzi

Post by Docile on Sat Mar 28, 2015 6:30 am

Requesting upgrade on Koto's Dexterity due to finishing Mistaken Identity
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Re: Koto Bazzi

Post by Vaetric on Sat Mar 28, 2015 6:58 am

Approved
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Re: Koto Bazzi

Post by Docile on Sat Apr 25, 2015 6:59 pm

Requesting upgrade on Koto's resilience due to finishingThe Vulture


Last edited by Deviant on Mon Jun 01, 2015 6:27 am; edited 2 times in total
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Re: Koto Bazzi

Post by Vaetric on Sat Apr 25, 2015 7:35 pm

NO.











...








Just kidding, ofc



...



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Re: Koto Bazzi

Post by Docile on Mon Jun 01, 2015 6:27 am

Requesting upgrade on Koto's resilience & strength due to finishingThe Waiting Game & Monsters Of The Sea
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Re: Koto Bazzi

Post by Vaetric on Mon Jun 01, 2015 6:42 am

Approved
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Re: Koto Bazzi

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